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	<title>education &#8211; GuidiGO Blog</title>
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	<link>https://blog.guidigo.com</link>
	<description>GuidiGO Official blog</description>
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		<title>How MUSE becomes the first Science museum to launch a large-scale AR experience</title>
		<link>https://blog.guidigo.com/blog/how-muse-becomes-the-first-science-museum-to-launch-a-large-scale-ar-experience/</link>
		
		<dc:creator><![CDATA[David Lerman]]></dc:creator>
		<pubDate>Sun, 26 Aug 2018 08:41:52 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[MUSE]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[positioning]]></category>
		<category><![CDATA[Tango]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1581</guid>

					<description><![CDATA[A few days ago, I found myself in Trento, Italy for the launch of Go!Muse – an Augmented Reality app we designed for the MUSE museum. On the day of the launch, over one thousand visitors came with their families to check out the new app. It was the ideal opportunity to confirm that the app would be as magical as we had hoped...]]></description>
										<content:encoded><![CDATA[<p>A few days ago, I found myself in Trento, Italy for the launch of Go!Muse – an Augmented Reality app we designed for the MUSE museum. Founded only five years ago, the museum of natural history and sciences has been a haven of innovation from the start, featuring futuristic architecture and extremely original scenography – an ambitious mission that has already proven very successful. Each year, more than 500,000 visitors come to experience “Zero Gravity” as they walk around in the Big Void – a large space filled with animals and other objects suspended from wires throughout the six-story structure.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1584" src="https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-560x372.jpg" alt="MUSE Big Void" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-300x199.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-809x537.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-560x372.jpg 560w" sizes="(max-width: 1024px) 100vw, 1024px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p>With the addition of the full AR app, MUSE is offering visitors an experience that harmonizes perfectly with their innovative spirit – in total fluidity and transparency.</p>
<h3>A Fascinating Content</h3>
<p>The app has what it takes to please even the most directionally-challenged of us. The days of losing your way in exhibitions are over: with Go!Muse visitors can see their precise location on each of the six floors of the museum, and are guided in Augmented Reality toward the object of their interest.</p>
<p>As for the educational content, the app includes over one hundred AR hotspots that can be activated by the visitor to unlock multimedia content (text, videos and more) that provides additional context for the various attractions.</p>
<p>Last but not least, the app makes it possible to view realistic virtual portrayals of ten dinosaurs and a whale by adding life-size animated bodies to their skeletons in Augmented Reality, right in the middle of the museum.</p>
<h3>An Emotional Experience</h3>
<p>On the day of the launch, over one thousand visitors came with their families to check out the new app. It was the ideal opportunity to confirm that the app would be as magical as we had hoped. It was touching to see children, parents and grandparents equally surprised and enthralled by the illusion of a partially-digital reality. No matter their age, every visitor had the happy face of a child thrilled by an amusement park or magic show.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/M2KdIchfCkQ?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<h3>A Synergy of Multiple Talents</h3>
<p>The obvious joy of the visitors made me proud of the work our team had accomplished. This project took no less than six months to complete and incorporated the work of at least a dozen individuals: an illustrator, a designer, a 3D animator, a game developer, front and back-end developers, a project lead and a program manager. The synergy of all these talents makes it clear that our field has changed. Cultural mediation is no longer about making a connection between historical and scientific facts, or simply coming up with a captivating narrative. It is also about creating an unforgettable emotional experience for every type of visitor.</p>
<p>To meet this objective, we collaborated with MUSE’s digital department. Fabio Manucci, the paleontologist of the museum, worked closely with Davide Bonadona, an illustrator celebrated for his work on dinosaurs, to create a scientifically accurate portrayal of each specimen.</p>
<p>From a scientific point of view, there is always a risk when you attempt to bring to life creatures that have been extinct for millions of years. But museums also have a responsibility to provide accurate representations of dinosaurs, in contrast to the fantastical portrayals in cinema and video games.</p>
<p>We then made it possible for these virtual animals to come to life inside the museum. Each 3D model was superimposed on its actual skeleton to within a centimeter of precision <a href="http://blog.guidigo.com/blog/ar-composer-makes-it-easy-for-museums-to-create-persistent-ar-experiences/">using GuidiGO AR Composer.</a></p>
<p>Seeing these dinosaurs in the flesh – and not just as bones – is impressive enough. But watching them move before your eyes makes the experience even more stunning. Since the skeletons themselves obviously remain static, we had to find a way to suspend disbelief when the animals are in motion. To do so, we added a Virtual Reality mode that hides the skeleton when the dinosaur begins to move.</p>
<h3>A Large-Scale Experience</h3>
<p>With the launch of Go!Muse, MUSE has become the first museum of Science in the world to offer an Augmented Reality experience at this scale, with ten animated dinosaurs and a whale as part of their permanent collection, and 80 AR-compatible tablets available to visitors.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/rmpjIq9YAyQ?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe><br>
<em>MUSE official video trailer</em></p>
<p>While the app is designed for a wide range of users of all ages, it is sure to capture the imagination of young visitors most of all, due to their interest in novelties and interactivity.</p>
<p>Since they’ve been immersed in the digital world from birth, the younger generations are already used to learning and discovering outside of the traditional learning environments of libraries and museums. Touchscreens are already part of their daily lives. Virtual Reality headsets are soon to follow, and any museum planning for the future should be aware of that fact. It is essential for cultural institutions to pursue immersive, innovative technologies if they want to form lasting ties with the adults of tomorrow.</p>
<p>Experiences like this one will help young ones to discover the magic of museums and the joy of interacting with works of art and science along with other visitors.</p>
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		<title>Augmented Reality Comes to Museums with GuidiGO AR Composer</title>
		<link>https://blog.guidigo.com/blog/augmented-reality-is-coming-to-museums-this-fall-with-guidigo-ar-composer/</link>
					<comments>https://blog.guidigo.com/blog/augmented-reality-is-coming-to-museums-this-fall-with-guidigo-ar-composer/#respond</comments>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Tue, 13 Dec 2016 08:36:59 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[AR Composer]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[guidigo studio]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[Project Tango]]></category>
		<category><![CDATA[Tango]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1047</guid>

					<description><![CDATA[We are excited to announce the release of our new <strong>Augmented Reality product <em>AR Compose</em>r</strong> which runs on the Google Tango platform. We have already had the opportunity to showcase this technology at several museums.

GuidiGO AR Composer opens up incredible new opportunities for museums and cultural sites, as they can now design their own AR experiences in just a few simple steps, and make them available on site or for remote use by schools and other educational institutions.
]]></description>
										<content:encoded><![CDATA[<p>We are excited to announce the release of our new <strong>Augmented Reality product <em>AR Composer</em></strong> which runs on the Google Tango platform. We have already had the opportunity to showcase this technology at several museums (like <a href="http://blog.guidigo.com/?p=865">the Museu Nacional d’Art de Catalunya</a>, in Barcelona).</p>
<p>GuidiGO AR Composer opens up incredible new opportunities for museums and cultural sites, as they can now design their own AR experiences in just a few simple steps, and make them available on site or for remote use by schools and other educational institutions.</p>
<blockquote><p>Unlike virtual reality, Augmented Reality is not designed to immerse you in an entirely different environment” says GuidiGO CEO David Lerman, “AR integrates virtual elements into the real environment, and allows you to interact with them as you move around. You can physically feel the presence of AR objects, particularly when they appear in real size. The applications for Augmented Reality are actually quite different from virtual reality, but no less fascinating and engaging for users. Just look at the excitement around Pokémon GO!</p></blockquote>
<p>This is a great opportunity to reach an even wider audience, including the digital generation, who are looking for new experiences. AR Composer is also an extraordinary educational tool capable of engaging different types of visitors as they explore permanent collections or temporary exhibitions.</p>
<h2>GuidiGO AR Composer: How does it work?</h2>
<p>GuidiGO AR Composer makes it possible to create experiences in augmented reality using virtual components. The Tango tablet works as a viewfinder to position virtual objects on the ground or anywhere else, with no need for markers or signals of any kind. The settings and location of the virtual objects are saved as soon as they are placed. They are then visible to visitors just like any real object.</p>
<p><img decoding="async" loading="lazy" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/08/Dinos-at-BM-1024x640.jpg" alt="Composants virtuels en AR" width="1024" height="640" class="aligncenter size-large wp-image-1582"></p>
<p>A virtual 3D object can be static, animated, or interactive. It can be a character, an entire scene, a sound, or a visual hotspot, depending on the experience created by the museum.</p>
<p>GuidiGO AR Composer makes full use of Tango capabilities, including motion tracking, which enables virtual objects to behave as if they were real. For example, virtual objects increase in size as you approach them, and you can walk around them to get a closer look from any angle. It is also possible to interact with them, as you can see in <a href="https://youtu.be/yvgPrZNp4So?t=24m30s" target="_blank">this video</a> where a dinosaur roars when the visitor approaches.</p>
<h2>Ready-to-Go AR Plugins</h2>
<p>Just like GuidiGO Studio, AR Composer is extremely user-friendly and doesn’t require special skills or training. Using presets or custom plugins, museums and cultural sites can quickly create a variety of experiences in which their visitors will see the real and virtual blend together seamlessly. For example, museums will be able to:</p>
<ul>
<li>Geolocate and guide visitors using a virtual path that appears at their feet:<br>
<img decoding="async" loading="lazy" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/08/GuidiGO_Tango_AR_Directions-1024x662.jpg" alt="GuidiGO_Tango_AR_Directions" width="1024" height="662" class="aligncenter size-large wp-image-1584">
</li>
<p></p>
<li>Leave comments about a place, or work of art, using AR hotspots:<br>
<img decoding="async" loading="lazy" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/08/hotspots-en-situation-barcelone-1024x576.jpg" alt="AR Hot Spots" width="1024" height="576" class="aligncenter size-large wp-image-1612">
</li>
<p></p>
<li>Create a Pokémon GO-style treasure hunt, inviting visitors to explore and collect virtual objects they find in the galleries:<br>
<img decoding="async" loading="lazy" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/08/Treasure-Hunt-in-AR-1024x662.jpg" alt="Treasure Hunt in AR" width="1024" height="662" class="aligncenter size-large wp-image-1594">
</li>
<p></p>
<li>Share works that are missing from the collection, whether they are on reserve, being restored, or on loan… or simply too fragile or too large to be displayed in public,</li>
<li>Place a work in its original context – for example, making an entire temple appear where only an ancient column remains,</li>
<li>Compare a work to its previous version, or to the artist’s preliminary sketches,</li>
<li>Take complex mechanisms apart and put them back together again to see how things work, whether it’s a machine, a process, the human body, the solar system, etc.</li>
<li>Make virtual characters move around in front of the visitor,</li>
<li>Recreate the décor and atmosphere of an entire room by superimposing its former or future state on top of its current reality:<br>
<img decoding="async" loading="lazy" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/08/Tango-AR-scene-mapped-1024x662.jpg" alt="Tango AR scene mapped" width="1024" height="662" class="aligncenter size-large wp-image-1592">
</li>
<p>
</p></ul>
<p>And any other applications imaginable…</p>
<h2>First Tango Smartphones Available</h2>
<p>The Phab2 Pro, the first smartphone to feature Tango technology, is available at the Lenovo shop.<br>
<a href="http://shop.lenovo.com/us/en/tango/" target="_blank"><img decoding="async" loading="lazy" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/08/lenovo-Phab2-pro-phone-1024x711.jpg" alt="lenovo-Phab2-pro-phone" width="1024" height="711" class="aligncenter size-large wp-image-1577"></a></p>
<p>This new type of smartphone is the first step in a major technological breakthrough. Tango makes it finally possible to create AR experiences without using markers or any kind of infrastructure. In other words, there’s finally a mobile device that sees like we do.</p>
]]></content:encoded>
					
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		<title>The GuidiGO Web App Has Been Entirely Redesigned To Offer Two New User Experiences</title>
		<link>https://blog.guidigo.com/blog/the-guidigo-web-app-has-been-entirely-redesigned-to-offer-two-new-user-experiences/</link>
					<comments>https://blog.guidigo.com/blog/the-guidigo-web-app-has-been-entirely-redesigned-to-offer-two-new-user-experiences/#respond</comments>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 07:10:51 +0000</pubDate>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[guidigo studio]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[web app]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1011</guid>

					<description><![CDATA[For the arrival of summer, the web version of the GuidiGO app is getting a complete makeover! Tours are now even more accessible thanks to a new responsive interface that is easier to use. The updated Web App includes two new exciting possibilities for users: an instant mobile experience on the go and Street View Tours for remote use...]]></description>
										<content:encoded><![CDATA[<p>For the arrival of summer, the web version of the GuidiGO app is getting a complete makeover! Tours are now even more accessible thanks to a new responsive interface that is easier to use. The updated Web App includes two new exciting possibilities for users: an instant mobile experience on the go and Street View Tours for remote use.</p>
<h2>An instant mobile experience</h2>
<p>The new GuidiGO web interface is entirely responsive and gives you immediate access to tours on any mobile device, no matter what the screen size. All the users have to do is open their web browser when they arrive on site to access the tour. There’s no longer any need to install an app. Twice as fast as the former version, tours now load almost instantaneously. The new version is just as user-friendly as the native GuidiGO app, and the visitor experience is still optimized, no matter what mobile device or web browser is used.</p>
<figure id="attachment_1503" aria-describedby="caption-attachment-1503" style="width: 1024px" class="wp-caption aligncenter"><a href="https://www.guidigo.com/Web/Imaginary-Tour/3x91SsylybU/Stop/3/The-Curtiss-JN-4" target="_blank"><img decoding="async" loading="lazy" class="size-large wp-image-1503" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/webapp-iphone-imaginary-tour-iPhone6-1024x548.png" alt="Cliquez sur l'image pour accéder à ce parcours" width="1024" height="548"></a><figcaption id="caption-attachment-1503" class="wp-caption-text">Click the image to access this demo tour</figcaption></figure>
<p>The new web app makes accessing tours much faster and easier. Each stop of the tour can even be triggered with a QR code or BLE beacon. However, unlike the native GuidiGO app which makes it possible to access tours offline, the user does need an active internet connection for it to work. (The native app also includes in-app games and purchase options soon to be available in the web app.)</p>
<h2>Street View Tours</h2>
<p>Tours are now accessible directly via a web browser. This is a game-changer because it  makes tours accessible remotely for those who are unable to visit sites in person, whether for financial, geographic, or physical reasons. It also makes it possible to preview a location before visiting it, or go on a virtual field trip in which an entire class can explore cultural and heritage sites from the other side of the world – like here, in Rome:</p>
<figure id="attachment_1404" aria-describedby="caption-attachment-1404" style="width: 1024px" class="wp-caption aligncenter"><a href="https://www.guidigo.com/Web/Rome-Historic-Centre/mK2jpOnNUGI/StreetView/10/The-Pantheon" target="_blank"><img decoding="async" loading="lazy" class="wp-image-1404 size-large" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/webapp-Pantheon-Rome-1024x648.jpg" alt="" width="1024" height="648"></a><figcaption id="caption-attachment-1404" class="wp-caption-text">Click the image to access this tour</figcaption></figure>
<p>or at the Computer History Museum in Mountain View, California:</p>
<figure id="attachment_1407" aria-describedby="caption-attachment-1407" style="width: 1024px" class="wp-caption aligncenter"><a href="https://www.guidigo.com/Web/CHM-Revolution-Tour/DHTH2i2fYjA/StreetView/22/Computer-Games--Pong" target="_blank"><img decoding="async" loading="lazy" class="wp-image-1407 size-large" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/CHM-Tour-1024x648.jpg" alt="CHM Revolution Tour" width="1024" height="648"></a><figcaption id="caption-attachment-1407" class="wp-caption-text">Click the image to access this tour</figcaption></figure>
<p>If the tour takes place outside, or inside a building already mapped by Google, the GuidiGO interface automatically synchronizes with Google Street View data. For other tours, the author simply needs to associate a 2:1 image with each stop, using GuidiGO Studio when building the tour.</p>
<p><img decoding="async" loading="lazy" class="aligncenter wp-image-1416" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/Add-Streetview.jpg" alt="Add Street View" width="596" height="563"></p>
<p>The angle and zoom can also be adjusted so the user can look in the right direction as they proceed.</p>
<h2>A Look at the Updates</h2>
<p>Here is a preview of the main features of our new web interface:</p>
<ul>
<li>The tour map is now at the heart of the experience, and is always permanently running in the background.</li>
<li>The list of stops is optimized: the user can now view more stops at a time without having to scroll.</li>
<figure id="attachment_1420" aria-describedby="caption-attachment-1420" style="width: 1024px" class="wp-caption aligncenter"><a href="https://www.guidigo.com/Web/An-Impressionist-Walk-through-Montmartre/24Cp65tEYN4/Stop/2/Cafe-Guerbois" target="_blank"><img decoding="async" loading="lazy" class="wp-image-1420 size-large" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/Map-impressionnistes-list-1024x643.jpg" alt="Map-impressionnistes-list" width="1024" height="643"></a><figcaption id="caption-attachment-1420" class="wp-caption-text">Click the image to access this tour</figcaption></figure>
<li>One key element of the new web app is the card grouping together all content related to each stop of the tour: the address, texts, images, audio, videos, and panoramic views. All accessible in one click:</li>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1034" src="https://blog.guidigo.com/wp-content/uploads/2016/06/Stop-card.jpg" alt="Card of the stop" width="340" srcset="https://blog.guidigo.com/wp-content/uploads/2016/06/Stop-card.jpg 340w, https://blog.guidigo.com/wp-content/uploads/2016/06/Stop-card-170x300.jpg 170w" sizes="(max-width: 340px) 100vw, 340px" style="display:block;margin:10px auto;max-width:560px;"></p>
<li>The display has been optimized to allow more space for the images.</li>
<p><a href="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/webapp-Impressi-Images.jpg"><img decoding="async" loading="lazy" class="aligncenter size-large wp-image-1425" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/webapp-Impressi-Images-1024x643.jpg" alt="webapp-Impressi-Images" width="1024" height="643"></a></p>
<li>Navigating between stops is now more user-friendly and permanently accessible.</li>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1478" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/Tour-Navigation.jpg" alt="Tour Navigation" width="544" height="464"></p>
<li>Users can find their geolocation using any device.</li>
<li>In Street View mode, the location of each stop is indicated with a pointer (as in the mobile versions of GuidiGO).</li>
<figure id="attachment_1420" aria-describedby="caption-attachment-1420" style="width: 1000px" class="wp-caption aligncenter"><a href="https://www.guidigo.com/Web/An-Impressionist-Walk-through-Montmartre/24Cp65tEYN4/StreetView/14/The-Moulin-de-la-Galette" target="_blank"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1433" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/pointer-in-SV.jpg" alt="pointer-in-SV" width="1000" height="646"></a><figcaption id="caption-attachment-1420" class="wp-caption-text">Click the image to access this tour</figcaption></figure>
<li>It is now possible to share published tours in Private mode with people of your choosing.</li>
<p><img decoding="async" loading="lazy" class="aligncenter wp-image-1450 size-full" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/Share-Tour-URL.jpg" alt="" width="1000" height="189">
</p></ul>
<p> </p>
<h2>Explore your own tours right away in Street View mode or in the Web App</h2>
<p>Can’t wait to see your own tours using the new GuidiGO web interface? It couldn’t be more simple:</p>
<ul>
<li><strong>On guidigo.com: </strong>With the Start button on your tour page – if the tour is public.</li>
<p><img decoding="async" loading="lazy" class="aligncenter wp-image-1396 size-full" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/Start-tour-page.png" alt="Start Tour-page" width="962" height="538"></p>
<li><strong>In GuidiGO Studio:</strong> By clicking on the URL for your tour in the Publish tab. The URL appears as soon as you publish the tour, whether it is in Public or Private mode.</li>
<p><img decoding="async" loading="lazy" class="aligncenter wp-image-1397 size-full" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2016/06/Tour-URL.png" alt="Tour-URL" width="1000" height="547">
</p></ul>
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		<title>Four Keys to Keeping Children Happy at the Museum</title>
		<link>https://blog.guidigo.com/blog/four-keys-to-keeping-children-happy-at-the-museum/</link>
					<comments>https://blog.guidigo.com/blog/four-keys-to-keeping-children-happy-at-the-museum/#comments</comments>
		
		<dc:creator><![CDATA[David Lerman]]></dc:creator>
		<pubDate>Wed, 13 Apr 2016 10:35:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[storytelling]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=924</guid>

					<description><![CDATA[I spent last weekend at the park with my two boys, ages 4 and 6. The place was full of excited, giggling children running every which way, and none of us wanted the day to end.

I caught myself wondering what the magic was about parks that made children never want to leave…and why they don’t tend to feel the same way when we take them to the museum.

The answer might seem obvious: at the park, children can play. But what is the psychology behind why they often prefer a fun excursion to the park over a visit to the museum?...]]></description>
										<content:encoded><![CDATA[<p>I spent last weekend at the park with my two boys, ages 4 and 6. The place was full of excited, giggling children running every which way, and none of them wanted the day to end.</p>
<p>I caught myself wondering what the magic was about parks that made children never want to leave…and why they don’t tend to feel the same way when we take them to the museum.</p>
<p>The answer might seem obvious: at the park, children can play. But what is the psychology behind why they often prefer a fun excursion to the park over a visit to the museum? <span id="more-924"></span>In my opinion, it all comes down to four key components:</p>
<p style="text-align: center;"><strong>Interaction, Emotion, Accomplishment, Emulation<br>
</strong></p>
<p>These are the components that come into play when a child seeks the thrill of going down a slide, or pushes to come in first, or tries to climb higher than they have before. These also come into play when a child encounters a new environment, builds something with friends, or challenges them. All of these activities present the opportunity for children to feel joy and pride, and receive praise from their parents.</p>
<h3>Is it possible to activate these motivators at the museum?</h3>
<p>What can we do to make a visit to the museum just as exciting for our children as an afternoon at the park? A museum isn’t a playground; it doesn’t provide quite the same freedoms that a park or garden does. However, some museums do offer engaging and thrilling experiences for children – experiences that address the psychological motivators mentioned above.</p>
<p>But things can get messy when you decide to visit a museum with your family on a whim. As a parent, I’ve often been disappointed by the lack of “on demand” solutions for capturing a child’s attention and helping them to have fun in cultural environments. While science museums tend to be very imaginative when it comes to engaging young visitors, the same can’t be said for all museums. In most cases, it’s best to plan your visit in advance to make sure appropriate activities are available for children. Otherwise, you may be left to your own devices on subjects you may not necessarily be familiar with.</p>
<h3>Digital devices to the rescue?</h3>
<p>This is where digital tools on tablets and mobile phones come in handy. They provide an “on demand” solution with great possibilities, they offer content that can be adapted to many audiences depending on age level, skills and interests.</p>
<p>Digital tools provide quick solutions that are likely to activate all four motivators we’ve discussed above — turning museum visits into an experience your child will want to do again and again, and giving parents tools they’ll be excited to talk about with their friends. Here are a few examples:</p>
<h4>INTERACTIONS</h4>
<p>This is, of course, where the digital tablet comes in. A tablet should never be the focal point of the experience, but rather, a starting point. It should foster conversation between you and your child and facilitate interaction with the works of art and other artifacts on display. This is why digital games that combine storytelling and puzzles are the perfect tool for facilitating that interaction — they engage children and make them active participants in the cultural experience.</p>
<h4>EMOTIONS</h4>
<p>Digital tools can intensify the emotions children feel when they see a work of art or visit a heritage site. First of all, when they listen to a story, they are transported into the world of the imagination. In order for this to happen, you need a passionate narrator who not only tells the story, but brings the characters to life.</p>
<p>Digital tools offer infinite possibilities that are both fun and exciting for your child. For example, with augmented reality, your child could meet a historical character, dress a friend in a medieval costume, or pet a dinosaur… and of course, take photos to capture all the fun! Your child could also have a memorable cultural experience in virtual reality, which has been shown to have a particular emotional impact (see our article on VR <a href="http://blog.guidigo.com/blog/why-should-museums-and-heritage-sites-embrace-virtual-reality/">here</a>).</p>
<p>In short, digital tools bring you the best of new immersive technologies that can transport your child straight into another time and place.</p>
<h4>ACCOMPLISHMENT</h4>
<p>A digital visit can also foster a sense of accomplishment in several different ways. First, they provide rewards when the children earn points, collect objects, or look for virtual clues. Games also encourage them to keep progressing, for example, when they make it to the next step in a game because they were able to complete a challenge.</p>
<p>Gaining knowledge also contributes to that sense of accomplishment. When children learn something from a story, a quiz, or funny anecdote, they feel like they’re the only one who knows this special information, and they feel proud of what they know.</p>
<p>Another way to activate this motivator is to encourage creativity by asking the child to solve a complicated puzzle or complete an artistic challenge.</p>
<h4>EMULATION</h4>
<p>Games should be as varied as possible. That way they present a variety of challenges based on listening and observation (for example: searching for clues in the décor or in a work of art), questions that require careful reflection, or fun tasks (like taking a selfie posing like a character in a painting).<br>
Games should also allow the child to accumulate points and/or objects to stimulate a healthy sense of competition. Children can then share their scores with friends.</p>
<h3>These four motivators also have a biological basis</h3>
<p>This empirical approach also has a more scientific explanation. Each of the motivators mentioned above also release different hormones that contribute to feelings of joy and happiness: dopamine, serotonin, oxytocin and endorphins.</p>
<ul>
<li style="padding-left: 30px;"><strong>Dopamine</strong> produces the feeling of satisfaction we get when we earn a reward, meet an objective, or experience a good surprise.</li>
<li style="padding-left: 30px;"><strong>Serotonin</strong> triggers the feeling of self-esteem and self-confidence. It is released when a child feels proud.</li>
<li style="padding-left: 30px;"><strong>Oxytocin</strong> is released during social interactions; it produces feelings of attachment, connection, and sharing with others.</li>
<li style="padding-left: 30px;"><strong>Endorphins</strong> produce feelings of well-being, related to laughter.</li>
</ul>
<p>Besides their emotional virtues, these hormones also facilitate memorization. Dopamine, for example, strengthens episodic memory, which allows us to relive scenes from the past.</p>
<h3>When to start?</h3>
<p>Today’s children are immersed in an environment that is both digital and physical. They see technology as a means to foster interpersonal relations and connect with both the reality and fiction of others’ lives.</p>
<p>When digital tools are used intelligently, they help museums and heritage sites to create strong ties with young visitors, allowing them to discover and enjoy the many treasures these sites have to offer.</p>
<p>Whether digital tools should be used in museums and heritage sites is no longer a question. The question for museums to answer is “How can we adapt digital tools to the particular needs of each museum and heritage site?”</p>
<p> </p>
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		<title>GuidiGO for Education / “Viewing Angles” —The Unveiling</title>
		<link>https://blog.guidigo.com/blog/viewing-angles-the-unveiling/</link>
					<comments>https://blog.guidigo.com/blog/viewing-angles-the-unveiling/#respond</comments>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Mon, 22 Jun 2015 06:43:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[guidigo studio]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=559</guid>

					<description><![CDATA[At the close of this school year, the prestigious town hall of Paris, district 4, hosted the Paris release of the Viewing Angles project. This unveiling followed five months of diligent work.

Back when the project was launched, its goal was to bring educational establishments and cultural institutions together. We can now see the success of this collaboration, which produced tours and cultural games accessible to all through tablets and computers.]]></description>
										<content:encoded><![CDATA[<p>At the close of this school year, the prestigious town hall of Paris, district 4, hosted the Paris release of the <em>Viewing Angles</em> project. This unveiling followed five months of diligent work.</p>
<p>Back when the project was launched, its goal was to bring educational establishments and cultural institutions together. We can now see the success of this collaboration, which produced tours and cultural games accessible to all through tablets and computers.<br>
<span id="more-559"></span></p>
<p><img decoding="async" loading="lazy" class="aligncenter wp-image-525 size-full" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2015/06/Angles-de-vue-Bilan-18-06-2015-d-e1441921211349.jpg" alt="Angles de vue - Bilan -18-06-2015-d" width="1000" height="595"></p>
<p>Before the gathered parents, the participants shared <em>Viewing Angles</em>’ success, a success that involved no less than <strong>400 students and 17 renowned cultural institutions.</strong> Christophe Girard and Pierre Aidenbaum, mayors of the 4th and 3rd districts of Paris respectively, highlighted the importance of actively involving the youngest members of society in valuing their town’s cultural heritage. Sonia Zillhardt, representative of the Department of Culture and Communication, praised this ambitious project, which brought students, teachers, and cultural institutions together to collaborate on the key areas of focus established by her department for the year 2015: youth and cultural tourism.</p>
<figure id="attachment_523" aria-describedby="caption-attachment-523" style="width: 957px" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="wp-image-523 size-full" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2015/06/Angles-de-vue-Bilan-18-06-2015-b-e1442327175944.jpg" alt="David Lerman presents Viewing Angles’ results" width="957" height="555"><figcaption id="caption-attachment-523" class="wp-caption-text"><em>David Lerman presents Viewing Angles’ results</em></figcaption></figure>
<p>David Lerman, CEO of GuidiGO, revealed the project results, presenting key figures and the list of skills used by the students involved <a title="Viewing Angles Report 2015" href="http://blog.guidigo.com/wp-content/uploads/2015/06/Viewing-Angles-GuidiGO-Report-2015-VeryLowRes.pdf" target="_blank">(infographics available here)</a>. He highlighted <em>Viewing Angles</em>’ great success in garnering support and uniting effort beyond all expectations; in addition to the Paris Marais and Sarthe schools, classes from Yonne and even the Lycée Français de San Francisco joined the project along the way, adding a dash of international flare. All in all, using GuidiGO Studio, our budding historians created 15 cultural tours, each augmented by games, and published them on the GuidiGO app.</p>
<p><img decoding="async" loading="lazy" class="aligncenter wp-image-524 size-full" src="http://blog.guidigo.com/fr/wp-content/uploads/sites/2/2015/06/Angles-de-vue-Bilan-18-06-2015-a.jpg" alt="Angles de vue - Bilan -18-06-2015-a" width="1000" height="735"><br>
After the presentation, guests were able to test the tours on tablets made available at the event. Students proudly presented their work and discovered what their fellow students had created.</p>
<p>In light of the conclusive results of the <em>Viewing Angles</em> project, GuidiGO hopes to expand into other regions. We are already planning to put this new educational tool for the arts and culture into widespread use for the 2015-2016 school year. If you are a teacher, open to innovative pedagogical projects, or if you represent a cultural institution and would like to learn about GuidiGO, contact us at: education <em>(at)</em> guidigo.com.</p>
<p>We at GuidiGO thank everyone who so enthusiastically participated in this exciting project as well as all those who have supported it since its inception.</p>
<p>Happy summer to all!</p>
<p>PS: To explore the 15 tours (in French), download the GuidiGO app and search for <em>Angles de vue</em> (ie, “<em>Viewing Angles</em>”).</p>
<p>Learn more:</p>
<ul>
<li><a title="Viewing Angles - Report 2015" href="http://blog.guidigo.com/wp-content/uploads/2015/06/Viewing-Angles-GuidiGO-Report-2015-VeryLowRes.pdf?dl=0" target="_blank">See the Infographics “Viewing Angles – Report 2015”</a></li>
</ul>
<hr>
<p><span style="text-decoration: underline;"><em>We wish to express our sincere gratitude to all the schools and teachers who participated:</em></span><em> Muriel Etcheber (Collège Couperin, Paris), Véronique Ferey (Ecole élémentaire Quatre-Fils, Paris), Carole Josodola (Ecole élémentaire Tournelles, Paris), Marie-Josèphe Tholomier (Ecole Neuve Saint Pierre, Paris), Agnès de Willecot, Claire Granone, Jennifer Willms et Agnès Guillemard (Ecole élémentaire Renard, Paris), Christelle Blanchard (Ecole Condorcet, Yvré l’Evêque), Bénédicte Lecuyer (Ecole de Sougé-le-Ganelon), Lise Manguy (Ecole Ferdinand Buisson, Le Mans), Vincent Devaux (Collège Stéphane Mallarmé, Sens), Aurélie Caudron (Collège du Parc des Chaumes, Avallon), Cathy Germain (Collège de Puisaye), Anne-Sophie Danieau (Lycée Français de San Francisco).</em></p>
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