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	<title>Augmented Reality &#8211; GuidiGO Blog</title>
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		<title>How the Natural History Museum of Utah adapted to the pandemic using AR in its education program</title>
		<link>https://blog.guidigo.com/blog/how-the-natural-history-museum-of-utah-adapted-to-the-pandemic-using-ar-in-its-education-program/</link>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Wed, 28 Oct 2020 19:58:58 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[NHMU]]></category>
		<category><![CDATA[remote]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1666</guid>

					<description><![CDATA[In an effort to adapt to the “new normal,” museums and heritage sites have had to seek out creative solutions; experimenting with and embracing new ways of connecting with their audience remotely...]]></description>
										<content:encoded><![CDATA[<p>In an effort to adapt to the “new normal,” museums and heritage sites have had to seek out creative solutions; experimenting with and embracing new ways of connecting with their audience remotely.<br>
In September 2020, the <a href="https://nhmu.utah.edu/" target="_blank">Natural History Museum of Utah</a> (NHMU) contacted GuidiGO to explore the use of immersive technology in its education program. The objective was to be able to “teleport” parts of their collections into the classroom.</p>
<p>When museums think about remote immersive experiences, Virtual Reality (VR) is usually the first technology that comes to mind. While we have created VR experiences in the past – such as <a href="https://blog.guidigo.com/CMNH/" target="_blank" rel="noopener">an entire exhibition</a> for the Carnegie Museum of Natural History – VR did not seem to be the best fit in this instance. The education team’s brief included the following stipulations:</p>
<ul>
<li>Immersive life-size experience</li>
<li>No application to download</li>
<li>Usable instantly by anyone on any mobile device</li>
<li>Compatible with computers and tablets</li>
<li>Photorealistic rendering</li>
</ul>
<p>Three years ago we would have replied: “Sorry, this is not possible.” <strong>But Mobile AR has changed the game and is now able to tick all these boxes.</strong></p>
<p>When iOS and Android adopted .USDZ and .GLB formats in 2018, it became possible for more than one billion devices to display an AR experience directly inside a mobile browser.</p>
<ul>
<li>.GLB is a 3D file format that describes an object according to its surface, with meshes, materials and textures. .GLB is the bundled version of the .GLTF format which was established by the Khronos Group, and is supported by Google, Microsoft, Facebook, and Adobe.</li>
<li>.USDZ is another 3D file format developed by Pixar and Apple. It’s the only AR file format compatible with Apple devices.</li>
</ul>
<p>Let’s put it this way, .USDZ and .GLB files are to AR what .PDF files are to documents. They display 3D objects, in AR in your mobile browser (Chrome or Safari), in 3D in your computer browser (similar to Sketchfab).</p>
<p>If you would like to see for yourself what mobile AR looks like, try the following:</p>
<ul>
<li>On your mobile device, google one of these words: Tiger, Apollo 11, Neil Armstrong, Chauvet cave, or Tyrannosaurus.</li>
<li>Tap the “view in 3D” icon, next to the relevant thumbnail.</li>
</ul>
<p>More AR search examples are available <a href="https://www.androidcentral.com/google-3d-animals" target="_blank">here.</a></p>
<h2>10 exhibits in 3 weeks to be AR ready</h2>
<p>The NHMU Education Department requested this AR functionality for the beginning of the school year. Museum staff had already scanned their exhibits in photogrammetry, including a selection of paleontological items, bird skulls, and artifacts of Native American culture.</p>
<p>The GuidiGO AR team used GuidiGO Studio and AR Composer platform to quickly optimize the mesh and textures for Android and iOS devices and make sure the quality of the 3D models was consistent especially in low light environments.</p>
<p><a href="http://blog.guidigo.com/wp-content/uploads/2020/10/nhmu-paleontology-models.jpg"><img decoding="async" class="aligncenter size-full wp-image-1678" src="https://blog.guidigo.com/wp-content/uploads/2020/10/nhmu-paleontology-models-560x505.jpg" alt="NHMU Paleontology 3D models" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2020/10/nhmu-paleontology-models.jpg 1970w, https://blog.guidigo.com/wp-content/uploads/2020/10/nhmu-paleontology-models-300x271.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2020/10/nhmu-paleontology-models-1024x924.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2020/10/nhmu-paleontology-models-809x730.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2020/10/nhmu-paleontology-models-560x505.jpg 560w" sizes="(max-width: 1970px) 100vw, 1970px" style="display:block;margin:10px auto;max-width:560px;"></a></p>
<p>We are thrilled with the result. Check it out for yourself by displaying <a href="https://www.guidigo.com/ModelViewer/Index/yMp7ggkqbvc" target="_blank">the baby mammoth skeleton</a> in your room! We are even more excited to hear about the impact of our work after receiving this kind note from Tracey Collins, Interim Director of Education at NHMU:</p>
<blockquote><p>NHMU was thrilled to partner with GuidiGO to deliver such innovative science education and immersive learning experiences to 25,000 students in Utah this school year. We have received great feedback so far and are looking for new ways, Museum-wide, to incorporate AR functionality into all of our virtual opportunities.</p></blockquote>
<p>To learn more about GuidiGO AR, visit <a href="https://www.guidigo.com/AR" target="_blank">www.guidigo.com/AR</a></p>
<p><em><strong>Other example by GuidiGO –</strong> Tap on the image below on your mobile to discover this famous masterpiece in AR, in real size:</em></p>
<figure class="wp-caption aligncenter"><a href="https://www.guidigo.com/ModelViewer/Index/R1oT9nFivLM" target="_blank"><img decoding="async" loading="lazy" class="size-full wp-image-1696" src="https://blog.guidigo.com/wp-content/uploads/2020/10/raft-of-the-medusa-2-560x337.gif" alt="Géricault - The Raft of the Medusa" width="560" style="display:block;margin:10px auto;max-width:560px;"></a><figcaption class="wp-caption-text">Géricault – The Raft of the Medusa</figcaption></figure>
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		<title>GuidiGO teleports NASA&#8217;s Curiosity Rover from Mars to Texas</title>
		<link>https://blog.guidigo.com/blog/guidigo-teleports-nasas-curiosity-rover-from-mars-to-texas/</link>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Mon, 01 Jul 2019 14:00:49 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3D object]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[AR Composer]]></category>
		<category><![CDATA[AR scene]]></category>
		<category><![CDATA[ARKit]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[science]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1635</guid>

					<description><![CDATA[Throughout the summer, a new Augmented Reality experience created by GuidiGO will be available on iPads at the Fort Worth Museum of Science and History, Texas. The experience presents a virtual model of NASA's Curiosity Rover in action within a real-life reproduction of a Martian landscape. ]]></description>
										<content:encoded><![CDATA[<p>Throughout the summer, a new Augmented Reality experience created by GuidiGO will be available on iPads at the <a href="http://www.fortworthmuseum.org" target="_blank" rel="noopener">Fort Worth Museum of Science and History</a>, Texas. The experience presents a virtual model of NASA’s Curiosity Rover in action within a real-life reproduction of a Martian landscape. Visitors can watch Curiosity as it roams on the soil of Mars and drills through a rock to extract samples.</p>
<p>This AR experience is part of “<em>Launchpad: Apollo 11 Promises Kept</em>“, a new 10,000 sq. ft. exhibition paying tribute to the past, present and future of space exploration. The exhibition combines the Museum’s significant collection of Apollo-era artifacts with cutting-edge interactive experiences to create an immersive and exciting cosmic journey.</p>
<p><iframe loading="lazy" width="500" height="281" src="https://www.youtube.com/embed/MxDW_Q_YWSs?start=14&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
<p><span style="font-size: 12px;"><em>Photo by Fort Worth Museum of Science and History</em></span></p>
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		<title>The New GuidiGO AR Composer Makes it Easy for Museums to Create Persistent AR Experiences</title>
		<link>https://blog.guidigo.com/blog/ar-composer-makes-it-easy-for-museums-to-create-persistent-ar-experiences/</link>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Tue, 16 Oct 2018 13:00:43 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3D object]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[AR Composer]]></category>
		<category><![CDATA[AR scene]]></category>
		<category><![CDATA[ARKit]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[positioning]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1471</guid>

					<description><![CDATA[GuidiGO AR Composer has been redesigned from the ground up and is now available for iOS. It is specially designed to make it easy for museums and heritage sites to create life-size Augmented Reality experiences anchored in a physical space. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;">GuidiGO AR Composer has been redesigned from the ground up and is now available for iOS. It is specially designed to make it easy for museums and heritage sites to create life-size Augmented Reality experiences anchored in a physical space. Visitors can then interact with animations, soundscapes and contextual information — making the experience of visiting an exhibit or historical site all the more engaging.</span></p>
<p>What is unique about AR Composer is that digital objects keep their original positions, creating persistent AR experiences shareable across several devices.</p>
<p>To position digital artefacts accurately, AR Composer comes with an easy-to-use 6-DOF (Degrees Of Freedom) Editor. 3D objects can be moved from left to right, up and down, forwards and backwards, including three rotation options. With this unique feature, objects can be placed accurately in any space, in no time.</p>
<figure id="attachment_1455" aria-describedby="caption-attachment-1455" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1507" src="https://blog.guidigo.com/wp-content/uploads/2018/08/composer-mummy-cumul-560x352.jpg" alt="Superimposing the X-ray view of a mummy with its sarcophagus." width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/08/composer-mummy-cumul.jpg 1200w, https://blog.guidigo.com/wp-content/uploads/2018/08/composer-mummy-cumul-300x189.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2018/08/composer-mummy-cumul-1024x644.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/08/composer-mummy-cumul-809x509.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2018/08/composer-mummy-cumul-560x352.jpg 560w" sizes="(max-width: 1200px) 100vw, 1200px" style="display:block;margin:10px auto;max-width:560px;"><figcaption id="caption-attachment-1455" class="wp-caption-text"><b>Superimposing the X-ray view of a mummy with its sarcophagus.</b> © GuidiGO</figcaption></figure>
<p style="text-align: center;"><span style="color: #ff6600;"><a href="#try-now"><b>Discover how to try AR Composer at the end of this post.</b></a><br>
</span></p>
<p><span style="font-weight: 400;">AR Composer also comes with 2 modes: Creator and Visitor mode. In Creator mode, the museum team can create as many persistent scenes as they want, placing and anchoring their objects wherever they like in the physical space. When this process is finished, the museum simply has to lock the scenes in Visitor mode to make them available on any device running AR Composer. Visitors can then use the devices provided by the venue or their personal device to enjoy the content.</span></p>
<p><span style="font-weight: 400;">Another perk of AR Composer is that there is no limit to the number of 3D assets that can be uploaded, which gives digital and education teams at museums the opportunity to design scenes with the creativity of a theatrical production. Objects can be animated, interactive and can display data to showcase digital storytelling or contextual information.<br>
</span></p>
<figure id="attachment_1564" aria-describedby="caption-attachment-1564" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="wp-image-1564 size-full" src="https://blog.guidigo.com/wp-content/uploads/2018/08/list-of-scenes.jpg" alt="List of AR Scenes in Creator mode." width="500" srcset="https://blog.guidigo.com/wp-content/uploads/2018/08/list-of-scenes.jpg 500w, https://blog.guidigo.com/wp-content/uploads/2018/08/list-of-scenes-273x300.jpg 273w" sizes="(max-width: 500px) 100vw, 500px" style="display:block;margin:10px auto;max-width:560px;"><figcaption id="caption-attachment-1564" class="wp-caption-text"><b>List of AR Scenes in Creator mode.</b> © GuidiGO</figcaption></figure>
<p><span style="font-weight: 400;">There are a number of creative ways to use the app. Examples include:</span></p>
<ul>
<li>Sharing works that are missing from a collection, whether they are in another museum, being restored, or on loan.</li>
<li>Rebuilding archeological monuments – for example, making an entire temple appear where only an ancient column remains.</li>
<li>Comparing works to previous versions, or to the artist’s preliminary sketches.</li>
<li>Taking complex mechanisms apart and then putting them back together to see how they work. Examples include machines, the human body, the solar system, etc.</li>
<li>Making digital characters move around in front of the visitor.</li>
<li>Recreating the decor and atmosphere of an entire room in real size, by superimposing its former or future state on top of its current reality.</li>
<li>Adding flesh and skin to the skeletons of extinct species, e.g. dinosaurs.</li>
<li>Creating digital collaborative artwork.</li>
<li>Creating a portal to access a virtual world.</li>
<li>Creating a digital character guide to provide specialized tours for children, teens or other visitor groups.</li>
</ul>
<p><span style="font-weight: 400;">AR Composer saves museums from having to build their own customized application and CMS (Content Management System) from scratch. That way, the majority of the budget can be allocated to creating content and designing compelling visitor experiences.</span></p>
<p><span id="try-now" style="color: #ff6600;"><b>Try AR Composer now!</b></span><span style="font-weight: 400;"> We are offering AR Composer to museums and heritage sites in private Beta, with several demo assets included. If you are interested, please <a href="https://www.guidigo.com/Contact/clients" target="_blank">contact us</a>.</span></p>
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		<title>How MUSE becomes the first Science museum to launch a large-scale AR experience</title>
		<link>https://blog.guidigo.com/blog/how-muse-becomes-the-first-science-museum-to-launch-a-large-scale-ar-experience/</link>
		
		<dc:creator><![CDATA[David Lerman]]></dc:creator>
		<pubDate>Sun, 26 Aug 2018 08:41:52 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[MUSE]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[positioning]]></category>
		<category><![CDATA[Tango]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1581</guid>

					<description><![CDATA[A few days ago, I found myself in Trento, Italy for the launch of Go!Muse – an Augmented Reality app we designed for the MUSE museum. On the day of the launch, over one thousand visitors came with their families to check out the new app. It was the ideal opportunity to confirm that the app would be as magical as we had hoped...]]></description>
										<content:encoded><![CDATA[<p>A few days ago, I found myself in Trento, Italy for the launch of Go!Muse – an Augmented Reality app we designed for the MUSE museum. Founded only five years ago, the museum of natural history and sciences has been a haven of innovation from the start, featuring futuristic architecture and extremely original scenography – an ambitious mission that has already proven very successful. Each year, more than 500,000 visitors come to experience “Zero Gravity” as they walk around in the Big Void – a large space filled with animals and other objects suspended from wires throughout the six-story structure.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1584" src="https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-560x372.jpg" alt="MUSE Big Void" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-300x199.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-809x537.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2018/08/MUSE-Big-void-560x372.jpg 560w" sizes="(max-width: 1024px) 100vw, 1024px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p>With the addition of the full AR app, MUSE is offering visitors an experience that harmonizes perfectly with their innovative spirit – in total fluidity and transparency.</p>
<h3>A Fascinating Content</h3>
<p>The app has what it takes to please even the most directionally-challenged of us. The days of losing your way in exhibitions are over: with Go!Muse visitors can see their precise location on each of the six floors of the museum, and are guided in Augmented Reality toward the object of their interest.</p>
<p>As for the educational content, the app includes over one hundred AR hotspots that can be activated by the visitor to unlock multimedia content (text, videos and more) that provides additional context for the various attractions.</p>
<p>Last but not least, the app makes it possible to view realistic virtual portrayals of ten dinosaurs and a whale by adding life-size animated bodies to their skeletons in Augmented Reality, right in the middle of the museum.</p>
<h3>An Emotional Experience</h3>
<p>On the day of the launch, over one thousand visitors came with their families to check out the new app. It was the ideal opportunity to confirm that the app would be as magical as we had hoped. It was touching to see children, parents and grandparents equally surprised and enthralled by the illusion of a partially-digital reality. No matter their age, every visitor had the happy face of a child thrilled by an amusement park or magic show.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/M2KdIchfCkQ?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<h3>A Synergy of Multiple Talents</h3>
<p>The obvious joy of the visitors made me proud of the work our team had accomplished. This project took no less than six months to complete and incorporated the work of at least a dozen individuals: an illustrator, a designer, a 3D animator, a game developer, front and back-end developers, a project lead and a program manager. The synergy of all these talents makes it clear that our field has changed. Cultural mediation is no longer about making a connection between historical and scientific facts, or simply coming up with a captivating narrative. It is also about creating an unforgettable emotional experience for every type of visitor.</p>
<p>To meet this objective, we collaborated with MUSE’s digital department. Fabio Manucci, the paleontologist of the museum, worked closely with Davide Bonadona, an illustrator celebrated for his work on dinosaurs, to create a scientifically accurate portrayal of each specimen.</p>
<p>From a scientific point of view, there is always a risk when you attempt to bring to life creatures that have been extinct for millions of years. But museums also have a responsibility to provide accurate representations of dinosaurs, in contrast to the fantastical portrayals in cinema and video games.</p>
<p>We then made it possible for these virtual animals to come to life inside the museum. Each 3D model was superimposed on its actual skeleton to within a centimeter of precision <a href="http://blog.guidigo.com/blog/ar-composer-makes-it-easy-for-museums-to-create-persistent-ar-experiences/">using GuidiGO AR Composer.</a></p>
<p>Seeing these dinosaurs in the flesh – and not just as bones – is impressive enough. But watching them move before your eyes makes the experience even more stunning. Since the skeletons themselves obviously remain static, we had to find a way to suspend disbelief when the animals are in motion. To do so, we added a Virtual Reality mode that hides the skeleton when the dinosaur begins to move.</p>
<h3>A Large-Scale Experience</h3>
<p>With the launch of Go!Muse, MUSE has become the first museum of Science in the world to offer an Augmented Reality experience at this scale, with ten animated dinosaurs and a whale as part of their permanent collection, and 80 AR-compatible tablets available to visitors.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/rmpjIq9YAyQ?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe><br>
<em>MUSE official video trailer</em></p>
<p>While the app is designed for a wide range of users of all ages, it is sure to capture the imagination of young visitors most of all, due to their interest in novelties and interactivity.</p>
<p>Since they’ve been immersed in the digital world from birth, the younger generations are already used to learning and discovering outside of the traditional learning environments of libraries and museums. Touchscreens are already part of their daily lives. Virtual Reality headsets are soon to follow, and any museum planning for the future should be aware of that fact. It is essential for cultural institutions to pursue immersive, innovative technologies if they want to form lasting ties with the adults of tomorrow.</p>
<p>Experiences like this one will help young ones to discover the magic of museums and the joy of interacting with works of art and science along with other visitors.</p>
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		<title>How to Work Around Occlusion Issues in Augmented Reality</title>
		<link>https://blog.guidigo.com/blog/how-to-work-around-occlusion-issues-in-augmented-reality/</link>
					<comments>https://blog.guidigo.com/blog/how-to-work-around-occlusion-issues-in-augmented-reality/#respond</comments>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Mon, 12 Feb 2018 17:21:31 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[occlusion]]></category>
		<category><![CDATA[positioning]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1394</guid>

					<description><![CDATA[The GuidiGO team has worked on more than 30 augmented reality (AR) experiences for museums over the last 2 years using Google’s AR platform - Tango and now ARCore. One of the main obstacles we’ve had to work around is occlusion...]]></description>
										<content:encoded><![CDATA[<p>The GuidiGO team has worked on more than 30 augmented reality (AR) experiences for museums over the last 2 years using Google’s AR platform – Tango and now ARCore. One of the main obstacles we’ve had to work around is occlusion.</p>
<h3>What is occlusion?</h3>
<p>Occlusion problems occur because virtual objects will always appear in front of the real world on the screen. For example, imagine that a virtual statue is placed in a gallery. If a person is standing behind the statue, the experience works because the virtual object appears in front of the person.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1403" src="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A1-560x315.png" alt="occlusion effect A1" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A1.png 1600w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A1-300x169.png 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A1-1024x576.png 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A1-809x455.png 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A1-560x315.png 560w" sizes="(max-width: 1600px) 100vw, 1600px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p>However, if the person is standing between the device and the virtual statue, the immersion is broken because the statue will cover the person on the screen.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1404" src="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A2-560x315.png" alt="occlusion effect A2" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A2.png 1600w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A2-300x169.png 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A2-1024x576.png 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A2-809x455.png 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-A2-560x315.png 560w" sizes="(max-width: 1600px) 100vw, 1600px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p>Similarly, adding a virtual element inside a real object (such as adding a virtual apple inside a real bowl) can cause occlusion issues. The images below illustrate how the AR illusion works only for some angles. Again, the virtual object will always go in front of the real one.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-1405" src="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-B-560x927.png" alt="occlusion effect B" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-B.png 967w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-B-181x300.png 181w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-B-619x1024.png 619w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-B-809x1339.png 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-effect-B-560x927.png 560w" sizes="(max-width: 967px) 100vw, 967px" style="display:block;margin:10px auto;max-width:560px;"></p>
<h3>So how can we solve occlusion problems?</h3>
<p>Many occlusion problems for AR experiences in museums can be anticipated and avoided early on through design and forethought. Possible solutions to prevent occlusion issues include:</p>
<p><strong>Create a designated space.</strong> A helpful way to control occlusion issues can be to contain where an AR experience will take place. For example, in the <a href="http://blog.guidigo.com/blog/the-grand-palais-google-tango-app-for-eternal-sites-wins-first-prize-for-innovation-at-rnci-2017/" rel="noopener">“Sites Eternels“ (Eternal Sites) application</a> at the Grand Palais in Paris, the devices were physically tethered to a large table on which the AR experience appeared. This limited what could physically get between the device’s cameras and the table.</p>
<figure id="attachment_1455" aria-describedby="caption-attachment-1455" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="size-full wp-image-1455" src="https://blog.guidigo.com/wp-content/uploads/2018/02/Eternal-Sites-in-AR-560x373.jpg" alt="This image is a simulation of the AR experience: the life-size 3D arch was visible on the device screen." width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/Eternal-Sites-in-AR.jpg 1600w, https://blog.guidigo.com/wp-content/uploads/2018/02/Eternal-Sites-in-AR-300x200.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/Eternal-Sites-in-AR-1024x683.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/Eternal-Sites-in-AR-809x540.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/Eternal-Sites-in-AR-560x373.jpg 560w" sizes="(max-width: 1600px) 100vw, 1600px" style="display:block;margin:10px auto;max-width:560px;"><figcaption id="caption-attachment-1455" class="wp-caption-text">This image is a simulation of the AR experience: the life-size 3D arch was visible on the device screen.</figcaption></figure>
<p>Another solution could be to physically mark the area where the AR experience will take place, so that other visitors know not to get in the way. Whether or not a museum employs this solution depends on the available space and whether the exhibition is temporary or permanent.</p>
<p><strong>Utilize strategic positioning.</strong> The placement of virtual objects can help prevent occlusion problems, as some positions are more viable than others. For example, in the <a href="http://blog.guidigo.com/blog/guidigo-depicts-the-rich-130-year-long-history-of-the-national-museum-of-singapore-in-augmented-reality/">application we developed for the National Museum of Singapore</a>, a 42-foot-long whale skeleton was positioned just under a high ceiling, well above visitors. In this case, because visitors point their devices up at the ceiling, the positioning of the whale ensures that there is nothing to cause occlusion issues.</p>
<figure id="attachment_1408" aria-describedby="caption-attachment-1408" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="size-full wp-image-1408" src="https://blog.guidigo.com/wp-content/uploads/2018/02/Utilize-strategic-positioning-560x373.png" alt="image source: http://www.straitstimes.com/lifestyle/arts/take-a-selfie-with-a-whale-at-museum" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/Utilize-strategic-positioning.png 1536w, https://blog.guidigo.com/wp-content/uploads/2018/02/Utilize-strategic-positioning-300x200.png 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/Utilize-strategic-positioning-1024x683.png 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/Utilize-strategic-positioning-809x539.png 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/Utilize-strategic-positioning-560x373.png 560w" sizes="(max-width: 1536px) 100vw, 1536px" style="display:block;margin:10px auto;max-width:560px;"><figcaption id="caption-attachment-1408" class="wp-caption-text">image source: <a href="http://www.straitstimes.com/lifestyle/arts/take-a-selfie-with-a-whale-at-museum" target="_blank" rel="noopener">http://www.straitstimes.com</a></figcaption></figure>
<p><strong>Position your visitors in a specific place.</strong> In a recent project, we placed a virtual mark on the floor to encourage users to stand in a specific position before starting the experience. This way, we made sure nothing would get between the user and the AR scene.</p>
<figure id="attachment_1406" aria-describedby="caption-attachment-1406" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="size-full wp-image-1406" src="https://blog.guidigo.com/wp-content/uploads/2018/02/Position-visitors-in-a-specific-place-560x322.jpg" alt="“Please stand in the circle of light in front of the door” " width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/Position-visitors-in-a-specific-place.jpg 1600w, https://blog.guidigo.com/wp-content/uploads/2018/02/Position-visitors-in-a-specific-place-300x173.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/Position-visitors-in-a-specific-place-1024x589.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/Position-visitors-in-a-specific-place-809x466.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/Position-visitors-in-a-specific-place-560x322.jpg 560w" sizes="(max-width: 1600px) 100vw, 1600px" style="display:block;margin:10px auto;max-width:560px;"><figcaption id="caption-attachment-1406" class="wp-caption-text">“Please stand in the circle of light in front of the door”</figcaption></figure>
<p><strong>Add masking effects.</strong> Environmental effects, such as clouds or mist, can help mask the real world elements that could cause occlusion problems.<br>
For example, in another recent project, we animated a virtual spacecraft that lands on the surface of an asteroid. This experience took place in a small, crowded gallery, which caused occlusion issues. We added environmental effects to the virtual scene, and it helped to foster the sense of immersion in the experience.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1400" src="https://blog.guidigo.com/wp-content/uploads/2018/02/add-masking-effects-560x315.jpg" alt="add masking effects" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/add-masking-effects.jpg 1600w, https://blog.guidigo.com/wp-content/uploads/2018/02/add-masking-effects-300x169.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/add-masking-effects-1024x576.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/add-masking-effects-809x455.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/add-masking-effects-560x315.jpg 560w" sizes="(max-width: 1600px) 100vw, 1600px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p><strong>Integrate real-world elements in the virtual world.</strong> In many cases, we can identify something called “planned occlusion”. For example, GuidiGO’s wayfinding capabilities display virtual blue dots on the floor that lead visitors to points of interest. In the case in the photo below, when the blue dots indicate to turn left, the rest of the path is not displayed until the visitor is in the doorway. This is possible because we integrate the pre-identified obstacles (walls, cases, etc) in our algorithm. The rendering happens in real-time and takes into account the physical world before displaying a digital object.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1402" src="https://blog.guidigo.com/wp-content/uploads/2018/02/Integrate-real-world-elements-560x337.jpg" alt="Integrate real-world elements" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/Integrate-real-world-elements.jpg 1600w, https://blog.guidigo.com/wp-content/uploads/2018/02/Integrate-real-world-elements-300x180.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/Integrate-real-world-elements-1024x616.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/Integrate-real-world-elements-809x486.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/Integrate-real-world-elements-560x337.jpg 560w" sizes="(max-width: 1600px) 100vw, 1600px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p><strong>Position “occlusion masks”.</strong> Similarly, for a recent project, we wanted to display a virtual object along the length of a gallery wall. However, the room was filled with furniture that got between the visitor’s device and the wall, making the virtual object appear fake.<br>
To work around this constraint, our programming team created “occlusion masks”. These were virtual 3D objects that were the exact same size and shape as the real-world objects, placed over the furniture using our AR Composer tool. In this way, we made it possible for the furniture to appear in front of the main virtual object.</p>
<p><a href="http://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-mask-guidigo.jpeg"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1467" src="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-mask-guidigo-560x402.jpeg" alt="occlusion-mask-guidigo" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-mask-guidigo.jpeg 1840w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-mask-guidigo-300x215.jpeg 300w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-mask-guidigo-1024x735.jpeg 1024w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-mask-guidigo-809x580.jpeg 809w, https://blog.guidigo.com/wp-content/uploads/2018/02/occlusion-mask-guidigo-560x402.jpeg 560w" sizes="(max-width: 1840px) 100vw, 1840px" style="display:block;margin:10px auto;max-width:560px;"></a></p>
<p><strong>Delineate museums into different sections.</strong> We can also separate museum spaces into unique galleries, so that when visitors are in a specific gallery, they only see the virtual objects on display in that gallery. This avoids the artworks of the galleries nearby being visible “through the walls” due to occlusion, as virtual objects will always appear in front of real objects on the screen. To read more about a project where we used this technique, check out our article about our work with the Clyfford Still Museum <a href="http://blog.guidigo.com/blog/exhibiting-paintings-in-augmented-reality-still-art-at-the-clyfford-still-museum/" target="_blank">here.</a></p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1339" src="https://blog.guidigo.com/wp-content/uploads/2017/11/Blue_painting-560x315.gif" alt="Blue_painting" width="560" style="display:block;margin:10px auto;max-width:560px;"></p>
<p><strong>Employ real-time programming solutions.</strong> Sometimes, occlusion problems cannot be avoided or planned for, such as visitors walking around inside the museum. There are programming solutions to these occlusion issues, in which the physical environment is reconstructed in real-time using device’s sensors and cameras to integrate the real world inside the virtual world.<br>
The main downside of this option is that it requires a lot of processing power, however, this will certainly become a non-issue in the future.</p>
<figure id="attachment_1440" aria-describedby="caption-attachment-1440" class="wp-caption aligncenter"><a href="https://youtu.be/BOrg2oc3-rQ?t=1003"><img decoding="async" loading="lazy" class="size-full wp-image-1440" src="https://blog.guidigo.com/wp-content/uploads/2018/02/environmental-occlusion-5-560x312.gif" alt="source: Google Developers" width="560" style="display:block;margin:10px auto;max-width:560px;"></a><figcaption id="caption-attachment-1440" class="wp-caption-text">source: <a href="https://youtu.be/BOrg2oc3-rQ?t=1003" target="_blank" rel="noopener">Google Developers Youtube Channel</a></figcaption></figure>
<p>Every AR experience requires custom solutions to specific occlusion problems. And the development of new sensors and more powerful devices will help facilitate new ways to work around these obstacles in the near future. Through creativity in design and programming, it is possible to find innovative solutions to make augmented reality even more real.</p>
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		<title>Exhibiting Paintings in Augmented Reality: “Still &#038; Art” at the Clyfford Still Museum</title>
		<link>https://blog.guidigo.com/blog/exhibiting-paintings-in-augmented-reality-still-art-at-the-clyfford-still-museum/</link>
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		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Thu, 09 Nov 2017 16:25:04 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[clyfford]]></category>
		<category><![CDATA[clyfford still]]></category>
		<category><![CDATA[denver]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[paintings]]></category>
		<category><![CDATA[still]]></category>
		<category><![CDATA[Tango]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1334</guid>

					<description><![CDATA[For the new exhibition "Still &#38; Art", the Clyfford Still Museum in Denver combines the display of Still’s artworks with digital reproductions of other artists’ works using augmented reality. Using an app designed by GuidiGO, through a partnership with Google and RYOT, the Museum offers the opportunity for visitors to compare and contrast Still’s works with virtual paintings from museums across the world, as if they were also hanging on the gallery walls.]]></description>
										<content:encoded><![CDATA[<p>For the new exhibition <em><a href="https://clyffordstillmuseum.org/exhibition/still-art/" target="_blank" rel="noopener">Still &amp; Art</a></em>, the Clyfford Still Museum in Denver combines the display of Still’s artworks with digital reproductions of other artists’ works using augmented reality. Using an app designed by GuidiGO, through a partnership with Google and RYOT, the Museum offers the opportunity for visitors to compare and contrast Still’s works with virtual paintings from museums across the world, such as Géricault’s <em>The Raft of the Medusa</em> or Van Gogh’s <em>Starry Night</em>, as if they were also hanging on the gallery walls.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1344" src="https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-vs-gericault-560x315.jpg" alt="clyfford still vs gericault" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-vs-gericault.jpg 1280w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-vs-gericault-300x169.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-vs-gericault-1024x576.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-vs-gericault-809x455.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-vs-gericault-560x315.jpg 560w" sizes="(max-width: 1280px) 100vw, 1280px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p>The use of augmented reality paintings in this exhibition is a creative solution to the fact that most of the selected virtual artworks would have been difficult, if not impossible, to borrow. Works by da Vinci and de Kooning are thus accessible in the galleries, as digital facsimiles.</p>
<p>Unlike traditional digital tours, this augmented reality experience doesn’t provide interpretation material about the artworks on display. Rather, the digital content is an integral part of the exhibition itself. The augmented reality assets become museum objects in their own right.</p>
<figure id="attachment_1374" aria-describedby="caption-attachment-1374" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="size-full wp-image-1374" src="https://blog.guidigo.com/wp-content/uploads/2017/11/csm-Tara-Bardeen-450.gif" alt="© Courtesy Tara Bardeen" width="450" style="display:block;margin:10px auto;max-width:560px;"><figcaption id="caption-attachment-1374" class="wp-caption-text">© Courtesy Tara Bardeen</figcaption></figure>
<h3>The Visitor Experience</h3>
<p>The digital aspect of the exhibition experience is integrated simply and effectively into the visit. Prior to entering the galleries, visitors are equipped with Lenovo Phab 2 Pro devices. As they walk through the exhibition, which is spread out over the nine galleries of the Museum, they are notified about the presence of virtual artworks by a message on their devices.</p>
<p><img decoding="async" loading="lazy" src="https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-notif-560x315.jpg" alt="clyfford-still-notification" width="560" class="aligncenter size-full wp-image-1381" srcset="https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-notif.jpg 1280w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-notif-300x169.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-notif-1024x576.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-notif-809x455.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2017/11/clyfford-still-notif-560x315.jpg 560w" sizes="(max-width: 1280px) 100vw, 1280px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p>Visitors are free to explore the galleries, finding the virtual artworks and comparing them to the physical ones. What is so unique about this experience is that the physical setting was designed with the digital components in mind right from the get go: there are blank spaces on the gallery walls with a text that lets visitors know that virtual works will appear when they look through their tablets. These walls are only populated when the virtual artworks are displayed in AR in real size. No markers, iBeacons, or WIFI are needed as the devices recognize the space using Google’s VPS (Visual Positioning Service) announced at <a href="https://www.blog.google/products/google-vr/latest-vr-and-ar-google-io/" rel="noopener" target="_blank">Google I/O</a> in May.</p>
<p>The high resolution digital reproductions allow visitors to explore the virtual paintings, discovering the vibrant details of texture and color, as if the paintings were physically in the gallery. Visitors can get extremely close to these virtual works (closer than would be allowed with real paintings), examining Van Gogh’s bold brushstrokes or Rauschenberg’s monochromatic topographies.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1343" src="https://blog.guidigo.com/wp-content/uploads/2017/11/Rauschenberg-560x315.jpg" alt="clyfford still AR closeup" width="560" style="display:block;margin:10px auto;max-width:560px;"></p>
<h3>How the AR Experience Was Created</h3>
<p>The creation of the digital component of the experience involved a collaboration between the Museum and GuidiGO to create high resolution 3D models of different paintings to be virtually hung on the gallery walls.</p>
<p>Google’s augmented reality team came to set up the VPS (Visual Positioning Service) by mapping the galleries. This allows the devices to recognize where they are in the museum space, which makes possible the placement and display of virtual objects. The Clyfford Still Museum is among the first 10 museums in the world to have embraced VPS technology to enable accurately prepositioned, life-size AR experiences.</p>
<p>After this step, GuidiGO’s team came on-site to place the virtual paintings on the walls using GuidiGO’s AR Composer, an application we developed to manipulate 3D objects and place them in mapped spaces. In the Clyfford Still Museum, this meant hanging the virtual paintings so they fit perfectly with the real artworks on the walls.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1370" src="https://blog.guidigo.com/wp-content/uploads/2017/11/GuidiGO-AR-Composer-2-560x315.jpg" alt="GuidiGO-AR-Composer-app" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2017/11/GuidiGO-AR-Composer-2.jpg 1280w, https://blog.guidigo.com/wp-content/uploads/2017/11/GuidiGO-AR-Composer-2-300x169.jpg 300w, https://blog.guidigo.com/wp-content/uploads/2017/11/GuidiGO-AR-Composer-2-1024x576.jpg 1024w, https://blog.guidigo.com/wp-content/uploads/2017/11/GuidiGO-AR-Composer-2-809x455.jpg 809w, https://blog.guidigo.com/wp-content/uploads/2017/11/GuidiGO-AR-Composer-2-560x315.jpg 560w" sizes="(max-width: 1280px) 100vw, 1280px" style="display:block;margin:10px auto;max-width:560px;"></p>
<p>GuidiGO’s AR Composer was also used to delineate the museum space into unique sections. This step made it so that when visitors are in a gallery, they only see the artworks on display in that gallery. This avoids the artworks of the galleries nearby being visible “through the walls” due to the occlusion effect, as virtual objects will always appear in front of real objects on the screen.</p>
<p>The result is a seamless experience where visitors are engaged in a new kind of visit in which real and virtual complement each other. AR becomes social when groups of visitors see the same thing at the same time, sparking interesting dialogues and shared ‘wow’ moments.</p>
<p><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-1339" src="https://blog.guidigo.com/wp-content/uploads/2017/11/Blue_painting-560x315.gif" alt="Blue_painting" width="560" style="display:block;margin:10px auto;max-width:560px;"></p>
<hr>
<p><em>The exhibition <em>“Still &amp; Art”</em> is generously supported in part by Daniel Benel and Lena Fishman. Additional support is provided by U.S. Bank and the citizens who support the Scientific and Cultural Facilities District (SCFD). The augmented reality experience is made possible at the Clyfford Still Museum through a partnership with Google and media company RYOT.</em></p>
<p><i><span style="font-weight: 400;">© Featured Image courtesy Clyfford Still Museum</span></i></p>
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		<title>9 out of 10 users say that Lumin help them engage with the art</title>
		<link>https://blog.guidigo.com/blog/9-out-of-10-users-say-that-lumin-help-them-engage-with-the-art/</link>
					<comments>https://blog.guidigo.com/blog/9-out-of-10-users-say-that-lumin-help-them-engage-with-the-art/#respond</comments>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Sat, 20 May 2017 06:29:27 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Detroit Institute of Arts]]></category>
		<category><![CDATA[DIA]]></category>
		<category><![CDATA[lumin]]></category>
		<category><![CDATA[Tango]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1290</guid>

					<description><![CDATA[Lumin content was created by the Detroit Institute of Arts' interpretive team leveraging GuidiGO’s augmented reality platform, AR Composer, built specifically for Tango. A pilot of the device took place January –April 2017. During the pilot evaluators conducted user testing and observations. Here are some of the results.]]></description>
										<content:encoded><![CDATA[<p>Lumin uses Augmented Reality (AR) technology, to provide visitors with <a href="http://blog.guidigo.com/blog/the-dia-launches-the-first-public-mobile-tour-to-integrate-3-d-mapping-and-google-tango-augmented-reality-technology/" target="_blank">new ways to engage with the DIA’s collection</a>. While looking at a work of art, visitors can access AR overlays, images, and animations to provide contextual information, such as how an object was initially used or its original location.</p>
<p>Lumin content was created by the DIA’s interpretive team leveraging GuidiGO’s augmented reality platform, AR Composer, built specifically for Tango. A pilot of the device took place January –April 2017. During the pilot evaluators conducted user testing and observations. Below are some of the results.</p>
<p><em>Visitor responses are taken from Lumin Short Survey Card (n=442) and Lumin Online Survey (n=110).</em></p>
<figure id="attachment_1301" aria-describedby="caption-attachment-1301" class="wp-caption aligncenter"><a href="http://blog.guidigo.com/wp-content/uploads/2017/05/DIA-Lumin-Infographic.pdf"><img decoding="async" loading="lazy" class="wp-image-1301 size-full" src="https://blog.guidigo.com/wp-content/uploads/2017/05/DIA-Lumin-Infographic-560x792.png" alt="DIA Lumin Infographic" width="560" srcset="https://blog.guidigo.com/wp-content/uploads/2017/05/DIA-Lumin-Infographic.png 1240w, https://blog.guidigo.com/wp-content/uploads/2017/05/DIA-Lumin-Infographic-212x300.png 212w, https://blog.guidigo.com/wp-content/uploads/2017/05/DIA-Lumin-Infographic-724x1024.png 724w, https://blog.guidigo.com/wp-content/uploads/2017/05/DIA-Lumin-Infographic-809x1144.png 809w, https://blog.guidigo.com/wp-content/uploads/2017/05/DIA-Lumin-Infographic-560x792.png 560w" sizes="(max-width: 1240px) 100vw, 1240px" style="display:block;margin:10px auto;max-width:560px;"></a><figcaption id="caption-attachment-1301" class="wp-caption-text"><strong>Click the image to download the PDF</strong></figcaption></figure>
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		<title>GuidiGO Wins prestigious VR/AR Muse Award with the Detroit Institute of Arts</title>
		<link>https://blog.guidigo.com/blog/guidigo-wins-prestigious-media-and-technology-award/</link>
					<comments>https://blog.guidigo.com/blog/guidigo-wins-prestigious-media-and-technology-award/#respond</comments>
		
		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Wed, 10 May 2017 16:15:14 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[aam]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[Detroit Institute of Arts]]></category>
		<category><![CDATA[DIA]]></category>
		<category><![CDATA[lumin]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1264</guid>

					<description><![CDATA[GuidiGO is pleased to announce we are a recipient of a 2017 Gold MUSE Award for <em>Lumin</em>, the AR application of the Detroit Institute of Arts (DIA). 

GuidiGO was presented with the <strong>Gold MUSE Award in the category Games and Virtual/Augmented Reality</strong> on Sunday, May 7, at the 2017 <strong>American Alliance of Museums</strong> Annual Meeting in St. Louis, Missouri. ]]></description>
										<content:encoded><![CDATA[<p>GuidiGO is pleased to announce we are a recipient of a 2017 Gold MUSE Award for <em>Lumin</em>, the AR application of the Detroit Institute of Arts (DIA).</p>
<p>GuidiGO was presented with the <strong>Gold MUSE Award in the category Games and Virtual/Augmented Reality</strong> during a champagne reception on Sunday, May 7, 2017, at the 2017 <strong>American Alliance of Museums</strong> Annual Meeting in St. Louis, Missouri. </p>
<p>This award recognizes GuidiGO’s high achievement in the application of media and technology to Gallery, Library, Archive, and Museum (GLAM) programs.</p>
<p>Lumin content was created by the DIA’s interpretive team leveraging GuidiGO’s augmented reality platform, AR Composer, built specifically for Tango. This allows the user to interact with real size 3-D animations, information and display directions in the visitor’s field of view.<a href="http://blog.guidigo.com/blog/the-dia-launches-the-first-public-mobile-tour-to-integrate-3-d-mapping-and-google-tango-augmented-reality-technology/"> (Learn more about <em>Lumin</em>.)</a></p>
<p>The MUSE Awards competition received more than 200 applications from a wide variety of institutions in North and South America, Europe, Australia, and Asia. This year’s entries included videos and films, interactive kiosks and installations, VR experiences, applications and APIs, digital communities, websites, audio tours, and more.</p>
<p>Over 90 GLAM professionals from across the globe participated as jurors in the process of reviewing and scoring entries. Winning programs were expected to demonstrate outstanding achievement in their content, interface, design, technical merit, innovation, utility, and appeal.</p>
<p>Now in its 28th year, the MUSE awards competition recognizes outstanding achievement in GLAM media and technology efforts. The competition is administrated by the American Alliance of Museums Media &amp; Technology Professional Network.</p>
<p>For more information about the MUSE awards, please <a href="http://aam-us.org/about-us/grants-awards-and-competitions/muse-awards" target="_blank">visit this page.</a></p>
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		<title>GuidiGO Depicts the Rich 130-Year-Long History of the National Museum of Singapore in Augmented Reality</title>
		<link>https://blog.guidigo.com/blog/guidigo-depicts-the-rich-130-year-long-history-of-the-national-museum-of-singapore-in-augmented-reality/</link>
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		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Sat, 15 Apr 2017 19:45:14 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[NMS]]></category>
		<category><![CDATA[singapore]]></category>
		<category><![CDATA[Tango]]></category>
		<category><![CDATA[wayfinding]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1256</guid>

					<description><![CDATA[After its successful foray into the world of augmented reality (AR) and 3D wayfinding with the Detroit Institute of Arts (DIA) mobile tour, GuidiGO has now brought Google’s Tango technology to the National Museum of Singapore.]]></description>
										<content:encoded><![CDATA[<p>After its successful foray into the world of augmented reality (AR) and 3D wayfinding with the Detroit Institute of Arts (DIA) mobile tour, GuidiGO has now brought Google’s Tango technology to the National Museum of Singapore.</p>
<p>Singapore’s oldest museum now allows its visitors to experience the building through an enhanced architectural tour. It tells the story of the building’s long history and its transformation from a Natural History Museum to the most significant historical museum of Singapore.</p>
<p>Visitors are given a Tango-compatible Lenovo Phab 2 Pro device, which will transport them back in time and enable them to see the architectural evolution of the building, how it looked like over a century ago and onwards, and the artefacts that used to be displayed in it. The digital tour, led by volunteer guides, evokes the museum’s imagery in a way that helps visitors obtain deeper understanding of its contents.</p>
<p>There are currently six tour stops that incorporate a range of AR experiences, such as:</p>
<h3>The Building’s Evolution</h3>
<p>The evolution of a 130-year-old building is bound to be an interesting one. Combining Tango technology’s ability to both augment and recreate reality, visitors are able to see the replica of the museum’s transformation throughout the decades.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/pk8EIox7aU8?list=PLnYqXTFZXuZv5bRzfM-_P4iKvh-rxU7W_" frameborder="0" allowfullscreen></iframe></p>
<h3>The Museum’s Rotunda</h3>
<p>The old rotunda used to display a natural history collection, as well as a marble bust of Sir Stamford Raffles, the founder of Singapore. Through the lens of their device, visitors can walk around a life-size model of the room, surrounded with the original artefacts that once graced it, and see the clay tiles instead of the current marble flooring.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/tTJb6-9pvsQ?list=PLnYqXTFZXuZv5bRzfM-_P4iKvh-rxU7W_" frameborder="0" allowfullscreen></iframe></p>
<h3>The Indian Fin Whale</h3>
<p>This iconic 42-feet-long skeleton used to be displayed in the museum in the early 1900s, until it was returned to Malaysia in the 1970s. Thanks to Tango technology, visitors can once again see its fossil under the glass passage on the second floor, where it once stood. However, that’s not all – they can also witness the reimagining of how it looked and sounded like while it was still alive.</p>
<p><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/AKQSsm_Vsfw?list=PLnYqXTFZXuZv5bRzfM-_P4iKvh-rxU7W_" frameborder="0" allowfullscreen></iframe></p>
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		<title>The DIA launches the first public mobile tour to integrate 3D wayfinding and AR experiences with Google Tango augmented reality technology</title>
		<link>https://blog.guidigo.com/blog/the-dia-launches-the-first-public-mobile-tour-to-integrate-3-d-mapping-and-google-tango-augmented-reality-technology/</link>
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		<dc:creator><![CDATA[Corine B.]]></dc:creator>
		<pubDate>Thu, 26 Jan 2017 18:14:05 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[AR Composer]]></category>
		<category><![CDATA[Detroit Institute of Arts]]></category>
		<category><![CDATA[DIA]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[lumin]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[Tango]]></category>
		<guid isPermaLink="false">http://blog.guidigo.com/?p=1159</guid>

					<description><![CDATA[On January 25, the Detroit Institute of Arts (DIA) has premiered a mobile tour called Lumin that uses Google’s Tango technology to provide visitors with new, in-depth ways to engage with the DIA’s renowned collection.

The DIA is the first art museum in the world to integrate this 3D wayfinding and smartphone augmented reality (AR) technology into a public mobile tour, leveraging GuidiGO’s new augmented reality platform, AR Composer.]]></description>
										<content:encoded><![CDATA[<p>On January 25, the Detroit Institute of Arts (DIA) has premiered a mobile tour called Lumin that uses Google’s <a href="https://get.google.com/tango/" target="_blank">Tango</a> technology to provide visitors with new, in-depth ways to engage with the DIA’s renowned collection. The DIA is the first art museum in the world to integrate this 3D wayfinding and smartphone augmented reality (AR) technology into a public mobile tour.</p>
<p>Lumin content was created by the DIA’s interpretive team leveraging GuidiGO’s new augmented reality platform, AR Composer, built specifically for Tango. This allows the user to interact with real size 3D animations, information and display directions in the visitor’s field of view.</p>
<blockquote><p>Lumin connects visitors with artworks in a global context beyond the DIA,” said Salvador Salort-Pons, DIA director. “Augmented reality allows the user to see the unseen, imagine art in its original setting and understand how objects were used and experienced in people’s everyday lives. It is an exciting way to incorporate the latest technology into the visitor experience.</p></blockquote>
<p>Visitors will hold a <a href="http://shop.lenovo.com/us/en/tango" target="_blank">Lenovo Phab 2 Pro</a>, the first Tango enabled phone, to explore different works of art. The initial phase of the project includes seven tour stops with a variety of AR experiences, including:</p>
<h3>A Mummy, from Ancient Egypt</h3>
<p>Mummies give us insights into ancient burial rituals. With the app’s AR overlay, you can peer beneath the sarcophagus and even the mummies’ bandages to explore an X-ray-like view of the skeleton.</p>
<p><img decoding="async" loading="lazy" src="https://blog.guidigo.com/wp-content/uploads/2017/01/GuidiGO-DIA-Tango-Mummy-560x321.gif" alt="GuidiGO-DIA-Tango-Mummy" width="560" class="aligncenter size-full wp-image-1220" style="display:block;margin:10px auto;max-width:560px;"></p>
<h3>The Ishtar Gate, from Ancient Babylonia</h3>
<p>The Ishtar Gate once stood six stories high. Now, with the power of Tango’s motion tracking technology, you can explore the gate at scale, walk under its arch, and see where the Detroit Institute of Art’s 3×4-foot mosaic piece fits into this architectural wonder.</p>
<p><img decoding="async" loading="lazy" src="https://blog.guidigo.com/wp-content/uploads/2017/01/GuidiGO-DIA-Tango-Ishtar-Gate-560x321.gif" alt="GuidiGO-DIA-Tango-Ishtar-Gate" width="560" class="aligncenter size-full wp-image-1221" style="display:block;margin:10px auto;max-width:560px;"></p>
<h3>A limestone Relief, from Mesopotamia</h3>
<p>The limestone relief was originally painted with vibrant colors, which have long since faded. By looking through your Tango enable device, you can tap on the relief to see what it would have looked like when it was first created thousands of years ago.</p>
<p><img decoding="async" loading="lazy" src="https://blog.guidigo.com/wp-content/uploads/2017/01/GuidiGO-DIA-Tango-Bas-relief-560x321.gif" alt="GuidiGO-DIA-Tango-Bas-relief" width="560" class="aligncenter size-full wp-image-1219" style="display:block;margin:10px auto;max-width:560px;"></p>
<h3>A Cylinder Seal, from Mesopotamia</h3>
<p>Small round cylinder seals were once used to make impressions on clay for items like jewelry and signatures for administrative purposes. Now, instead of just seeing the seals in a case, you can roll the seals in AR to see the written characters and figurative scenes that they create.</p>
<p><img decoding="async" loading="lazy" src="https://blog.guidigo.com/wp-content/uploads/2017/01/GuidiGO-DIA-Tango-Seal-560x321.gif" alt="GuidiGO-DIA-Tango-Seal" width="560" class="aligncenter size-full wp-image-1222" style="display:block;margin:10px auto;max-width:560px;"></p>
<p><strong>WANT TO SEE LUMIN IN ACTION? <a href="https://www.youtube.com/playlist?list=PLnYqXTFZXuZsG3x9SjsTlpHG_4LVKAo_w" target="_blank">CLICK HERE TO WATCH THE VIDEOS.</a></strong></p>
<p>This is just the beginning of how you’ll be able to use Tango in museums to see more, hear more and learn more – in other words, to experience museums around the world in a whole new way. </p>
<hr>
<h3>“Lumin” in the Press:</h3>
<p></p>
<ul>
<li>
<strong>Hyperallergic:</strong> More Screens, More Knowledge: Testing the Detroit Institute of Arts’ New Augmented Reality App  <a href="http://hyperallergic.com/350320/more-screens-more-knowledge-testing-the-detroit-institute-of-arts-new-augmented-reality-app/%0A" target="_blank">&gt;&gt;</a>
</li>
<li>
<strong>Fortune:</strong> Google Wants To Give Museum Visitors A Pokémon Go-Like Experience  <a href="http://fortune.com/2017/01/09/google-museum-pokemon-tango/" target="_blank">&gt;&gt;</a>
</li>
<li>
<strong>Venture Beat:</strong> Google opens Tango augmented reality platform to museums, starting with Detroit Institute of Arts  <a href="http://venturebeat.com/2017/01/09/google-tango-museums/" target="_blank">&gt;&gt;</a>
</li>
<li>
<strong>The News Herald:</strong> Augmented reality adds dimension to art at DIA  <a href="http://www.thenewsherald.com/news/augmented-reality-adds-dimension-to-art-at-dia/article_2e9c3d06-0744-5ec3-9b78-db6a58a46ad7.html" target="_blank">&gt;&gt;</a></li>
<li>
<strong>The Economist:</strong> Futurism: museums and technology <a href="https://espresso.economist.com/4e246a381baf2ce038b3b0f82c7d6fb4" target="_blank"> &gt;&gt;</a></li>
<li>
<strong>Geek:</strong> Detroit Institute of Arts Enriches Museum Experience with Google Tango  <a href="http://www.geekexchange.com/news/detroit-institute-of-arts-enriches-museum-experience-with-google-tango/" target="_blank">&gt;&gt;</a>
</li>
<li>
<strong>Tom’s Hardware:</strong> Google’s Project Tango Heads To The Detroit Institute Of Arts  <a href="http://www.tomshardware.com/news/google-project-tango-heads-museums,33371.html" target="_blank">&gt;&gt;</a>
</li>
<li>
<strong>CNET:</strong> Google’s project Tango AR lets museum visitors delve deeper  <a href="https://www.cnet.com/news/googles-ar-project-tango-lets-museum-augmented-reality/" target="_blank">&gt;&gt;</a>
</li>
<li>
<strong>Tech Crunch:</strong> A Detroit art museum is leveraging Google Tango for an AR history lesson  <a href="https://techcrunch.com/2017/01/10/google-tango/" target="_blank">&gt;&gt;</a>
</li>
</ul>
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